In the aftermath of the attack, the party is joined by a series of (mostly) unnamed NPCs and thrust out into the unforgiving wilderness. Reedis tries his hand at leadership. The group tries to figure out their next move.
The investigation continues as the Chaos Lord Alarax Boarbane has been revealed as missing from the camp. Silas takes his ball and goes home. Iver gets a horse, dammit.
After a case of indigestion, the party regroups to make their way towards a mysterious plume of smoke. Todd and Hilroy grapple with their differences. Junior continues to provide fanart opportunities.
The party deals with a serious case of the munchies and battle their way through the insides of a gargantuan creature. A few friendly faces turn up in disgusting places.
The party makes a deal with a mysterious reptile. Brigoleon presents the party with a job. Todd leaves his pre-designated sitting spot. "Renippulous" is now a coined part of our vocabulary. I'm sorry.
Series Premiere for Questward introduces a trio of adventurers as they go questward as part of the nomadic caravan, the Briarwood Collective. Between Shadow Warrior Feryl's brooding roguishness, Warrior-Priest Iver's stubborn conviction to the God-King Sigmar, or mysterious doctor Reedis' physiological obsession with bone structure they'll need to keep one step ahead of the beasts of Ghur to stay alive and keep the caravan moving.